SANKIVERSE
GLOBE · pure WebGPU · v0.1
GRID
MATERIAL
ISLANDS
CAMERA
PERFORMANCE
Drag sideways for free rotation — the globe pulls with weight and carries inertia. Vertical: elastic tilt up to the Tilt limit — on release the globe eases back to horizontal. Scroll = zoom.

Land/water outline will be wired later in landMask() in the shader.
FPS
Distance7.36
S-000
NAV
POS
HDG
TIME
FLIGHT
ALT
SPD
RNG
WEATHER
TEMP
WIND
CLOUD
SKY
SUN ·
MOON
SID
CURRENT LOCATION
°
ALTITUDE · m
m
DRAG ▲▼
CRUISE · km/h
km/h
DRAG ▲▼
CAMERA